Tasks:
- Finish final texturing on Bio Room Models 0h
- Make models for the rest of the mansion 9h
- (This task pivot was decided during team meeting that week)
Total Hours: 9h
Positives: Because of the increasing visual scarcity between the rest of the space and some of the more developed puzzle locations, we decided that instead of texturing this week, I should make models to use throughout the rest of the game, that also drive our sci-fi aesthetic a bit more home. Then, later on, I’ll do a texturing sweep, etc, and get these tasks done in waves instead of focusing on one area first. I think this is going to work out well, and I also got quite a few models done, with plans for how they can have extra ‘fun’ features for players during the polish phase. I also added some more leaves to the polybrush presets so that the biowall can start looking more overgrown.



Negatives: There weren’t any major negatives this week, things went pretty smoothly.
Looking Ahead: More models and implementation