Positives: This week, all objects have some kind of texture, and the substance was also imported into Unity. It comes with settings for the walls, floor, ceiling, etc, and is also able to have its settings changed in engine for color and tiling amounts. Also next quarter I won’t be taking 20 credits, so that’s exciting.
Negatives: There is so much crunch, and so the textures didn’t make it through into the final demo, but we’re there, so it’s alright. It’ll be nice to work on this more when I’m taking less classes.
Looking Ahead: G D C . And then Break! And then polish quarter.
Hello and welcome to Prediction Error, where everything is burning.
Machine Model: 3h
Updates for Beta Build: 4h
WE MADE IT. This week was our last push of winter term, getting new things into scene, preparing our beta build, and generally dying.
Positives: We got a lot done! Mavis is in-scene, TONS of new art is in, and we’ve got every part of our pipeline in-game. Also, Samara and I managed to drag a full oculus setup to Charleston, SC to playtest with the pep band, which was…interesting.
Negatives: PLEASE OH PLEASE WE ARE SO TIRED. We need sleep, it’s finals, GDC is around the corner, and I had to stay up far too late as soon as I returned from Charleston. Also, modeling on a moving bus is not fun.