The weather is getting warmer and Senior Showcase is getting closer! We’ve been working hard to polish everything up for our big day. Lots of changes and updates were made to our showcase slidedeck and video, and we fixed the two biggest bugs in our game.
Our artists are hard at work finalizing everything from character models to the decorations in Ellis’ lab.
Plus, we have new media, like this showcase poster.
We’ll see you next week for final updates and individual postmortems!
Poster done. Game coming together well. I think I can fix lighting now. Great feedback from Glen. Making headway on next rev of slideshow and video.
Lighting broke. Entire walls or sections would turn pitch black. I had to start over. Made me sad. I wanted to be done last week. Took priority because footage would need to be redone. I’m behind on so many things.
Positives: I got a ton done this week, even though I missed basically a week from being sick. The machine got fully painted, and went through some initial iterations, baked, and implemented in game. The piano got textured, baked, and put in game. Textures on the machine also got baked and implemented. Really just about everything in our scene item model log is textured now, save maybe a side table or two.
Negatives: As a running theme, being sick for nearly a week wasn’t great at all, especially since I still have my other class work to do. That being said, I’m mainly satisfied by feeling better, and a lot got done this week too. Some pipeline issues pushed back texturing the bar some, but other than that, it’s just jars and small things that need in game materials.
Looking Ahead: Texturing more areas and adding in some VFX