On Our Way
- General/Concept Art Meetings: 3h
- Rob Lloyd meeting: 2h
- Team Meeting: 1h
- PPJ: 20m
- Character Concept Research: 4h
Total Hours: 10h 20m
Positives: This week we met with Robb Lloyd and discussed ideas that would help us on our way to create our game. we discussed different sources as well as several different ideas that we can use for our gameplay. This being said most of this week was spent brainstorming about characters as well as sketching out some ideas and finding references for others. I am happy to say that I am the person who is in charge of the character concept art design and it is wonderful. I also had a wonderful time talking to Sydney and brainstorming about possible designs of each of the characters. We also were fortunate enough to observe the work of a masters student, jaleese blanding-coates.
Negatives: Most of this week was spent doing research and making notes on the characters, and little was done on the work. Now that it is done I can focus on getting the concepts done as well as the orthographic images when it comes to that.
- Meetings: 2h
- Outside Communications 2h
- More VR Research 3h
- Murder Wall Sketches 1h
Total Hours: 8h
Positives: I reached out to members of Shadow Circuit, a senior project team from 2 years ago who completed a competitive virtual reality game, to hear their thoughts on the development process, and to hear a first hand post mortem. I got a hold of one member, Cory Zicolella, and set up an interview for next week. I’m also waiting to hear back from other team members. In the meantime, Cory recommended I get in touch with Stefan Rank, their project advisor. He was more than happy to offer advice to us, and a meeting with the larger team is currently in the works. We also got to meet with Masters Student Jaleese Blanding-Coates, and discussed the Virtual Reality user experience and the pitfalls that come with it.
Negatives: There are a lot of pitfalls. Other than that, I did not get to spend as much time as I wanted in the right places this week. UI work got pushed back again, along with GDD additions. Moving these to next week and holding to a better schedule.
- Player Interaction Document added to GDD
- Developing UI further for:
- murder wall
- object interactions
- character interactions
- Creating a custom slide deck for our next presentation
- Meetings with Shadow Circuit, Stefan Rank
- Escape Room research and design
- Floor Plan Art: 4h
- Room Mockup in Unity: 3h
- Meeting with Jaleese Blanding-Coates: 2h
Total Hours: 9h
Positives: I have a much better grasp on what the room is going to look like at least from a top down perspective. The rest is still trapped in my brain, but this week I’d like to get some really basic doodles or Unity mock-ups of item placement. I want to avoid it feeling too claustrophobic, but also want it to feel fully lived in. I feel like there’s a fine line between the two I haven’t found yet. What I’ll need to keep in mind going forward is that anything placed in the scene will either need to be able to be interacted with, or have a good reason to remain bolted down. We also met with a grad student named Jaleese Blanding-Coates who is working on a VR museum recreation project. It was helpful to play through her experience and see/hear her problems and successes.
Negatives: I did not get to specific drawings of each of the wall modules, but I did get a floor plan done of the main 4 walls. I think I may build mock-ups of the walls in unity instead, just to see what it “feels” like in the room once I put the headset on.
- Continue populating the Unity mock-up scene
- Begin modeling some basic assets?