Bringing the scene together and I’m pleased with how it’s turning out! Our game definitely looks better than it used to, and this helps the mood while playing. Video is in a good state for improvement.
I am a bad procrastinator and I didn’t sleep well with all the lighting work. I spent a long time working on things that I ended up undoing, and disregarded that time. I should have had a stronger plan going into the task. That said, I eventually got through it, and I’m mostly happy with the results.
PROMO MATERIALS WOOO. There’s still more to be done before the showcase, but there’s talks about ordering our materials now, and the lion’s share of the work is now complete. The team really came together this weekend and got a lot done. The game looks and plays much better as a result, and I’m excited for what we can do with our last few weeks on this project.
We had to make more cuts this week. Of note are the loss of the cylinder puzzle and the current version of the gallery puzzle. For a short experience, it makes sense, but I am somewhat discouraged at how simplistic many of our puzzles have become. On a positive note, however, it took away a lot of frustration for players, which is great.
Got promo stuff done this week, making some more progress towards having solid promotional assets for next term, along with more UI assets. The start menu exists, but will be polished further very soon. Conversations look a bit nicer, as well.
Getting close to the end of the term, and getting stressed about keeping up. I had to spend a good amount of time this week just figuring out how to do what I wanted to do instead of actually doing it, and it’s too late in the term for that to happen. Luckily, it means that this last week is going to be a good one.