- Floor Plan Art: 4h
- Room Mockup in Unity: 3h
- Meeting with Jaleese Blanding-Coates: 2h
Total Hours: 9h
Positives: I have a much better grasp on what the room is going to look like at least from a top down perspective. The rest is still trapped in my brain, but this week I’d like to get some really basic doodles or Unity mock-ups of item placement. I want to avoid it feeling too claustrophobic, but also want it to feel fully lived in. I feel like there’s a fine line between the two I haven’t found yet. What I’ll need to keep in mind going forward is that anything placed in the scene will either need to be able to be interacted with, or have a good reason to remain bolted down. We also met with a grad student named Jaleese Blanding-Coates who is working on a VR museum recreation project. It was helpful to play through her experience and see/hear her problems and successes.
Negatives: I did not get to specific drawings of each of the wall modules, but I did get a floor plan done of the main 4 walls. I think I may build mock-ups of the walls in unity instead, just to see what it “feels” like in the room once I put the headset on.
- Continue populating the Unity mock-up scene
- Begin modeling some basic assets?