Total Hours: 8h
Positives: Even though it was a break, I got a decent amount of work done on our video draft. We were able to get together before break and film everything lightning fast, getting a feel for how the final product would work. While the opening is a bit rough (it is a draft) I’m pretty happy with the ending! I need to change out a few shots, but other than that it’s all color balancing and audio work!
Negatives: I didn’t have time to switch out the green screen in these videos for our prototype footage over break. I decided since it was a draft, the green screen would be okay for now.
- Model Keypad
- Finish Video
- Gantt Chart
- Added Door to Entrance Wall: 30m
- Model Player Piano Cartridge: 30m
- Model Player Piano Receiver: 2h
- Plan Video Draft: 20m
- Model Display Case: 1h
- Model Arm Chair: 2h
- Puzzle Order Planned: 2h
Total Hours: 9h 20m
Positives: This week was all about modeling some small puzzle assets for our programmers to be able to use. Initially I made the piano receiver a separate object from the piano, but realized that I could save on polys if I just made it part of the actual piano we already had. I also made some small basic cartridges that will look really spicy once we texture them. I wrote a small script for our video draft to record Tuesday (19th) and had a puzzle planning session with Joe. My closet now is covered in sticky notes of puzzle flow. Once all that was done I had some time to model an arm chair for the main room and a display case for our archive room to be used later.
Negatives: I probably could have started more models this week, but other classwork got in the way. Luckily we’re getting our video filmed before everyone leaves for break, so I’ll have all of Thanksgiving to edit it. Break also means less work gets done for the week but I think I can make up for it next week.
- Central Room Modeling: 3h
- Draft/Assign Hero Models: 2h
- Draft 1 NPC Conversation: 3h
Total Hours: 8h
Positives: I got the outer walls modeled now, meaning we can replace the greybox room in the prototype right now! I want to walk around the new model in VR and make sure the room doesn’t feel too closed in with the decorative ceiling. The entrance will house our first puzzle, so I’ll need to make us a little hallway area next. I also put together little slides of reference imagery for our art team to start modeling objects for the puzzles we’re making. Finally, we decided to playtest on Saturday to get some people not as familiar with VR into our grey box and have them walk around. I wrote and recorded a conversation with Dan for the ex-wife character to have in the demo.
First I need to clean up that geometry.
Negatives: Puzzle chains got pushed back again because I’m bad at scheduling things. That’s ok though because we’re going to meet tomorrow and power plan! I didn’t completely finish the room yet, but I’m happy with where it is right now. I want to step away from it and start drafting puzzle objects for our programmers to work with.
- Model Player Piano Cylinders
- Model Player Piano Receiver
- Central Room Modeling: 5h
- Bio Room Sketches: 2h
- Writing Sample Dialogue: 1h
Total Hours: 8h
Positives: Room modeling has begun! I’m getting back into modeling after spending the last few projects as producer. My biggest fear right now is making sure these models don’t tank our performance. I also switched from making a photobash of the bio room to sketching out what I imagined it looked like. It was just faster for me and I can grab photos as references for specific items in the draft. Finally I’ve also started writing some dialogue for us to play around with in our scene, mixing puzzles with NPC conversations.
Negatives: We didn’t get to work on the puzzle chain of events this week (I wanted to meet with a few of our members to plan that out). What is nice is we have class time this week to have a long meeting and plan out our chain, work on drafts for puzzles, and figure out what models we need first. I wanted to get more done on the room model, but time was consumed by my illustration class.
- Finish Draft/Assign Hero Models
- Draft 1 NPC Conversation
- Finalize Gantt Chart
- First Draft Central Room Complete
- Final Room Staging: 5h
- Gantt Draft: 2h
- Project Timeline Draft for Dr. Muschio: 30m
Total Hours: 7h 30m
Positives: I remodeled the room! We have super basic placeholder assets for the general objects in the main room and wall panels. Each wall panel also has an empty section above it to allow us to continue working on the room movement. This has helped me understand how crowded or open the space can feel. I want to get a draft of the roof idea I have in and see what the space feels like in VR. We also have a bunch of pinterest boards that I added to this week specifically for mask/costume design for the NPCs we want to have.
Negatives: I didn’t get to start modeling objects for the final scene this week, but I feel like that comes with a positive. While planning out our draft Gantt chart, I got a better grasp of how much time we have left and where the most important things lie. Next week I want to select hero objects and assign them to modelers to start populating the scene with the crucial things before we get bogged down in details.
- Assign Hero Models
- Begin writing a scene of dialogue
- Draft puzzle chain of events