Positives: LOTS done and handed off to me by the team this week. I worked on new puzzles, fought with navmesh, and did some rubber ducking with Samara. The holograms and cylinder puzzle are much more intuitive, and we fixed two bugs by upgrading to a newer version of Unity. So long, Laffy Taffy Ellis.
Negatives: We still have work to do. Fixes, sound work, etc. etc. I have faith we’ll get it done.
Looking Ahead: SFX and assorted bugfixes and juice.
We made it! The There’s Been A Murder team has officially survived winter term. Thank goodness.
In preparation for our end-of-term presentation, we loaded in tons of new art and animations, including Mavis, the machine, and a brand-new start menu! Over the break, the team will be working on finalizing art assets and debugging puzzles, and then it’s on to POLISH. (Also, 3 of our members are traveling to GDC to present STILL ON THE WATER.)
Also, Erin and Samara playtested the game with the Drexel Pep Band in North Charleston, SC.
And a new video!
So off we go into a brief break and then polish. It’s been a long and trying term, but we made it!
Hello and welcome to Prediction Error, where everything is burning.
Machine Model: 3h
Updates for Beta Build: 4h
WE MADE IT. This week was our last push of winter term, getting new things into scene, preparing our beta build, and generally dying.
Positives: We got a lot done! Mavis is in-scene, TONS of new art is in, and we’ve got every part of our pipeline in-game. Also, Samara and I managed to drag a full oculus setup to Charleston, SC to playtest with the pep band, which was…interesting.
Negatives: PLEASE OH PLEASE WE ARE SO TIRED. We need sleep, it’s finals, GDC is around the corner, and I had to stay up far too late as soon as I returned from Charleston. Also, modeling on a moving bus is not fun.