Erin Truesdell, PPJ Spring Week 9 (Individual Postmortem)

This is the 36th week of Senior Project, and it’s time to start reflecting on what we’ve accomplished.

This whole shebang started when Sydney and I decided to split off from our original team to build our own and make something a little bit out there. We resurrected an old concept and starting working it into something that could be a capstone project for our time at Drexel.

We built a team of people we knew we’d want to work with.

We set ourselves as team leads.

Here, I want to take space to reflect a little on the experience of being a team lead: the places I felt I did well, and the places I could have done better.

I think both Sydney and I were very good about being accessible – one of us was on hand to answer questions almost all the time. I, personally, was reliable in making sure our weekly updates got in on time and that the mountains of paperwork and preparatory documentation we had to do got sent to the right people. I feel I did well answering my teammates’ questions while fielding concerns from professors and adapting plans to suit what they felt would be best for the project.

Where I feel I struggled was with being proactive. Often, due to most of the team having several other weekly obligations, schedules got pushed back and questions didn’t get asked of me until too late; I should have been more on top of anticipating needs and offering help earlier in the week. My schedule, too, pushed things until later than I’d have liked and so my work tended to get done late at night and in a rush too.

I also didn’t contribute to the art as much as I’d have hoped – I spent my time with my hands in the code or screaming at other deliverables. Finally, I wish I had planned more regular meetings with our sound team – ideas got miscommunicated because we weren’t in touch as frequently as we could have been, and that caused some difficulties in getting the right things in the right places.
Overall, though, I’m proud of myself and I’m proud of this team. No member had an easy go of it – we’re all involved with clubs, classes, extracurriculars, D&D groups, EGS projects, co-ops, grad schools, job searches, and about a million other things – and we were still able to finish an hour-long VR experience that people actually enjoy playing.
I’m proud of us.

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