Chris Lucas, PPJ, Spring Week 6

Tasks:

  • Texture new scene items (80%) 7h 30m
  • Total Hours: 7 hr 30m

Positives: One of the big things for this week re-sizing and baking the room layout to be a higher resolution. When I did that, I also took care of some other critiques of the room that needed revisiting. The glowing circuit lines, for example, were mostly procedural, and so I went in and touched them up, got rid of ones that made no sense, made sure they’re clean. I also reduced the amount of blood, and added a puddle under where the dripping from the ceiling was. I also textured the piano, and began doing materials for the Machine.

less busy circuits, + higher res
newer blood puddle + other side of room

Negatives: Mostly the ‘negative’ is still just that there’s a backlog, but I’m moving through it.

Looking Ahead: Texturing more areas and adding in some VFX

 

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