It’s never not a busy week at Prediction Error, and this has been no exception. Week Six starts the final push for digital media senior project teams, so our days have been filled with art finalization, bugfixing, and marketing preparation.
Samara and Erin have been hard at work tackling an ongoing list of “to-dos” spanning everything from non-player characters exhibiting slightly broken behaviors to makin interactions more satisfying for our players.
Sydney, Dan, and Chris have been working to complete the beautiful space our players get to move around, with new models and textures coming into the game frequently.
Joe has been working on new UI designs and handling PR visuals as we look towards public-facing events such as the senior expo.
Next week is more of the same – polish, polish, polish, and get our final presentable items ready for June 2.