Chris Lucas, PPJ, Spring Week 4

Tasks:

  • Texture new scene items (100%) 5h
  • Baking and implementing new room textures (100%) 4hr
  • Painting new blood streak 1hr (90%)
  • Blood particle effect 30 m (100%)

Total Hours: 10 hr 30m

new blood stain (scene lighting off to see it better in screenshot)
New room material colors (scene lighting off)

Positives: Putting in the newer room colors brightens things up a bit, and will hopefully make the scene much easier to navigate, since now other objects can stand out against white instead of black, and details in the floor are easier to see since it has also been lightened (same as in the hallway). The new bloodstain was also really fun to paint, and I think will help telegraph what happened: it begins with a larger pool, and then smear marks leading to a smaller pool, with a particle effect dripping down from the ceiling. If read correctly, it should tell players where Harding was killed, dragged, and possibly where he is now.

Negatives: This is currently being troubleshot, but some of my OBJ files aren’t appearing in the project for anyone else. I’ve tried renaming and re-adding them, manually making sure git is tracking them, and other things. Not sure why it’s not working, but still trying to fix it.

Looking Ahead: Texturing more areas and adding in some VFX

 

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