- Fix characters walking into scene animation 2h
- Meet with sound team 15m
- Filler models 30m
Total Hours: 3h
Positives: While I didn’t log a lot of hours this week, the project is progressing well and making the build for our Work In Progress deliverable was very straightforward. Additionally, I’ve managed to make it so the characters walk in in a slightly less terrifying manner. They’re still not perfect, though, and I want to spend some time this week seeing what I can do to make that movement even better. Also, I met with Shiloh, one of our composers, to make sure we’re all still on the same page when it comes to music, and I got the chance this morning to listen to some of the new things he and Angus have been working on writing.
And I made a book.
Negatives: I had a REALLY light week, which doesn’t make me feel great, especially seeing how hard the rest of the team has been working. This coming week, I plan to be more on top of what needs to be done and be more proactive about taking on tasks. However, I did manage to get a solid 5 hours of sleep the night before class, which is a plus.
Looking Ahead: I’ll be doing an SFX pass and getting updated sound effects in this week, as well as continuing to fight with NavMesh, squashing any bugs that may arise, and implementing a whole boatload of new stuff as I get it from various people on the team.