OH GOSH INTEL IS HAPPENING AND EVERYTHING IS ON FIRE
- Polish puzzles: 15m
- WIP build and video: 1h
- Deliverables: 30m
Total Hours: 1h45m
OH GOSH. EVERYTHING IS SO MUCH.
Most of my time this week was dedicated to getting STILL ON THE WATER ready for Drexel’s internal competition for the Intel University Games Showcase. Fortunately, that hard work paid off, and the team for that game is headed to GDC!
Because of this, I didn’t make a lot of progress this week – and that’s something I know my teammates have also seen as four of us were involved in Monday’s competition. However, we are indeed fortunate – on the programming side, we’re in such good shape (thanks to Samara’s tireless work) that this isn’t really a setback. It’s strange to know that I can be super busy and still get sleep and the project will move forward. That said, I’ve now had two very light weeks in terms of progress in a row, and I want to be a good teammate/lead, so I look forward to diving back in seriously this week now that the internal competition is over and we can breathe for a minute before GDC happens.
Positives: This might be the easiest WIP I’ve ever put together. Everyone has been working really hard, and that shows when it comes time to hand things in. There’s very little frantic last-minute fixing, and I just have to cap everything off and send it in. Shoutout to my team for their hard work and for making this possible.
Negatives: As I mentioned above, I’ve now had two light weeks, which isn’t great. This week my primary game focus will be here instead of with STILL ON THE WATER, so I shoul dbe able to make better progress.
Also, since programming is in good shape, I might get pulled off that to work on some art things this week, which I’m looking forward to!
- More Polish
- More Polish