It’s cold, it’s dark, and it’s busier than ever at Prediction Error. We’ve got new models in-game, updates to our puzzles, and nice shiny designs for our promotional material.
There’s still plenty to do though, namely: getting our characters modeled, rigged, and animated; juicing EVERYTHING; getting final textures on modeled objects; and B U G F I X I N G.
Oh, and we have a Work in Progress due next week, so we’ll also be building that with the aforementioned features.
New little touches on the keypad, biowall, and gallery!


