We’re in the thick of it now. The Prediction Error team has been swamped with other work and swim meets this week, but we’ve still managed to make incredible progress.
We had a Work In Progress build due this week, so the programming team was hard at work translating puzzle concepts into playable walls in-scene, and the puzzle progression in-game expanded greatly.
The art team has been busy doing everything from concept polish to plant generation, and we look forward to all of these puzzles looking great!
We’ve still got lots to do, but we are in the swing of production now and we’re sure we’ll have many big updates to come during the rest of this term.