Tasks:
Planned:
- Place Menus into Unity: 2h 90%
- Get UI Objects to Samara: 10m 100%
- Research Escape Room Design: 3h
Unplanned:
- Text shader: 1h. Hides text behind objects in space.
Total Hours: 6h
Positives: Read up on some interesting design ideas, as well as some reviews and memorable moments from escape room participants. I’m organizing the notes into a set of guidelines for puzzles in the future. GDC 2017: Lessons from Escape Rooms: Designing for the Real World and VR
Negatives: Not sure if Thanksgiving should be called a negative, but it took up a lot of time. Luckily, Erin kept that in mind.
Looking Ahead:
- To be assigned
