Joseph Brown, PPJ, Week 10

Tasks:

Planned:

  • Place Menus into Unity: 2h 90%
  • Get UI Objects to Samara: 10m 100%
  • Research Escape Room Design: 3h

Unplanned:

  • Text shader: 1h. Hides text behind objects in space.

Total Hours: 6h

Positives: Read up on some interesting design ideas, as well as some reviews and memorable moments from escape room participants. I’m organizing the notes into a set of guidelines for puzzles in the future. GDC 2017: Lessons from Escape Rooms: Designing for the Real World and VR

Negatives: Not sure if Thanksgiving should be called a negative, but it took up a lot of time. Luckily, Erin kept that in mind.

Looking Ahead: 

  • To be assigned
Floating Text
In World Text

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s