- Creating Plant-Wall Asset (PlantWall): 1 hr
- Team Film Shoot: 2 hr
- Foliage and Plant Production Research: 2 hr
Total Hours: 5hr
Positives: Break! Thanksgiving! I flew home to GA to see my family, and so it was a bit of a slow week. However, earlier in the week we met up to do a film-shoot for our video. Over the break I created the grated plant wall, which will eventually have dirt behind it, that the plants go on top of. To avoid having to model out the actual pattern, I created a 2D one in Photoshop and then used it as an alpha cutout in Unity. That creates the illusion of a grate, when it’s really only using one face. I also started looking into the best ways to create foliage, and read about 5-6 different 80.lv articles featuring work from a course on CGMasters that teaches professional game foliage production. I have access to all the programs the articles went over – Zbrush, substance designer, and Maya – so we will be able to try out those techniques.
Negatives: Last week my work was a bit off because of a misunderstanding in what was being asked, which meant that the actual plant wall model wasn’t made. That got cleared up this week though, with the plant wall now being implemented.
- Creating Plants for plant wall
- Implementing garden models