It’s been a hectic week for the Prediction Error team. With impromptu meetings, weekend trips, swim meets, filming logistics, bugfixing, and just about every other thing you could think of, we’ve made steps forward in every main area this week and about a few dozen other non-main areas.
Art: Modeling is progressing well, and our artists have made wonderful progress on environment and character art.
Programming: BUGS ARE FIXED! Issues with the database connecting to the build and the bouncing walls have both been resolved thanks to Samara’s hard work. An accusation system is in the works and is on schedule to be finished next week as planned. The piano puzzle has been revamped and works more consistently. And the new tracks from the sound team have been implemented!
Design: The puzzle progression has moved beyond “first draft” state, and our design team is working hard to get this finalized and polsihed so our game is, well, good.
Sound: The sound team produced four different brass lines to be used depending on Madeline’s opinion of the player. These include tracks for four attitude states: